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2025/4/16

利用ChatGPT學習gRPC

ChatGPT越來越人性化,今天問了它有關gRPC的一些問題,因為我從來沒用過,只大概知道也是個兩系統溝通的一種方式。


對話

When using gRPC to send/receive messages, will it require a gRPC server or something?

Yes, when using gRPC to send and receive messages, you'll typically need a gRPC server and one or more gRPC clients. Here's the basic breakdown of how it works:




🔧 Components of gRPC Communication

  1. gRPC Server
    • Hosts the service implementation (business logic).
    • Listens for incoming requests on a specific port.
    • Defined via .proto files (Protocol Buffers) which describe the services and message formats.
  2. gRPC Client
    • Connects to the server.
    • Calls methods defined in the .proto file as if they're local functions.
    • Sends request messages and receives responses.



💬 Communication Flow

  1. You define your service in a .proto file.
  2. You generate server and client code using the protoc compiler.
  3. You implement the server in Go (or any gRPC-supported language).
  4. You run the server — it's now ready to receive gRPC requests.
  5. The client dials the server, sends requests, and receives responses.



⚡ Example Use Case (Go)

hello.proto

// hello.proto
syntax = "proto3";

service Greeter {
  rpc SayHello (HelloRequest) returns (HelloReply);
}

message HelloRequest {
  string name = 1;
}

message HelloReply {
  string message = 1;
}

Then you'd:

  • Generate Go code with protoc.
  • Implement the Greeter service on the server side.
  • Run the gRPC server (grpc.NewServer()).
  • On the client, create a connection (grpc.Dial()), call SayHello, and get a response.



🔁 What if you want peer-to-peer or no central server?

You could technically run both client and server logic in one app, or use bidirectional streaming, but a gRPC server still needs to be listening on a port for incoming RPCs.




Can you give a simple example of Golang code to send a hello message from client to server via gRPC?

Absolutely! Here's a minimal but complete gRPC example in Go where a client sends a "Hello" message to a server and receives a greeting in response.




📝 Step 1: Define the Protocol Buffer

Create a file called hello.proto:

hello.proto

syntax = "proto3";

package hello;

option go_package = "example.com/hello/hello_pb";

service Greeter {
  rpc SayHello (HelloRequest) returns (HelloReply);
}

message HelloRequest {
  string name = 1;
}

message HelloReply {
  string message = 1;
}




🛠️ Step 2: Generate Go Code

Run the following command:

protoc --go_out=. --go-grpc_out=. hello.proto

Make sure you have the protobuf plugins installed:

go install google.golang.org/protobuf/cmd/protoc-gen-go@latest
go install google.golang.org/grpc/cmd/protoc-gen-go-grpc@latest




🖥️ Step 3: gRPC Server (server.go)

server.go

package main

import (
    "context"
    "log"
    "net"

    pb "example.com/hello/hello_pb"
    "google.golang.org/grpc"
)

type server struct {
    pb.UnimplementedGreeterServer
}

func (s *server) SayHello(ctx context.Context, req *pb.HelloRequest) (*pb.HelloReply, error) {
    log.Printf("Received: %s", req.Name)
    return &pb.HelloReply{Message: "Hello, " + req.Name + "!"}, nil
}

func main() {
    lis, err := net.Listen("tcp", ":50051")
    if err != nil {
        log.Fatalf("failed to listen: %v", err)
    }
    s := grpc.NewServer()
    pb.RegisterGreeterServer(s, &server{})
    log.Println("gRPC server listening on port 50051...")
    if err := s.Serve(lis); err != nil {
        log.Fatalf("failed to serve: %v", err)
    }
}




👨‍💻 Step 4: gRPC Client (client.go)

client.go

package main

import (
    "context"
    "log"
    "time"

    pb "example.com/hello/hello_pb"
    "google.golang.org/grpc"
)

func main() {
    conn, err := grpc.Dial("localhost:50051", grpc.WithInsecure(), grpc.WithBlock())
    if err != nil {
        log.Fatalf("did not connect: %v", err)
    }
    defer conn.Close()

    c := pb.NewGreeterClient(conn)

    ctx, cancel := context.WithTimeout(context.Background(), time.Second)
    defer cancel()

    r, err := c.SayHello(ctx, &pb.HelloRequest{Name: "World"})
    if err != nil {
        log.Fatalf("could not greet: %v", err)
    }
    log.Printf("Greeting: %s", r.Message)
}




🚀 How to Run

  1. Run the server:
    go run server.go
              
  2. In a separate terminal, run the client:
    go run client.go
              



You should see something like:

Server:

gRPC server listening on port 50051...
Received: World

Client:

Greeting: Hello, World!




What does this line 'option go_package = "example.com/hello/hello_pb";' mean?

Great question! That line:

option go_package = "example.com/hello/hello_pb";

is super important for how the generated Go code is organized. Let’s break it down:




📦 What go_package Does

This tells the protoc compiler:

“When generating Go code from this .proto file, place it in the Go package example.com/hello/hello_pb.”





🔍 Why It's Important

  1. Proper Imports:
    If you plan to use your generated protobuf code in other Go files or modules, this ensures Go can import it cleanly:
    import pb "example.com/hello/hello_pb"
              
  2. Avoids Import Errors:
    Without it, the compiler might use the file path instead, which can cause messy or incorrect import paths.
  3. Go Module Awareness:
    It aligns with Go modules. In this example:
    • Your module might be declared like this in go.mod
      import pb "example.com/hello/hello_pb"
                          
    • So hello_pb would be a subfolder/package.



📁 Example Folder Layout

hello/
├── go.mod                         # module example.com/hello
├── hello.proto
├── hello_pb/
│   ├── hello.pb.go                # generated
│   └── hello_grpc.pb.go           # generated
├── client.go
└── server.go




🧠 Summary

  • go_package = where the Go code will live.
  • Helps Go understand where to find the generated types and services.
  • Best practice: always set it when generating Go code from protobuf.



so proto file is used to generate a Go package/codes to provide gRPC function

Exactly! 🎯

The .proto file is the blueprint for your gRPC service and message formats. It's used to auto-generate Go code (or code in other languages) that gives you:




What You Get from the .proto File

  1. Go Structs for Messages
    Messages in .proto become Go structs:
    message HelloRequest {
      string name = 1;
    }
              
    ⬇️
    type HelloRequest struct {
         Name string
    }
              
  2. Interfaces and Stubs for Services
    Services in .proto become:
    • An interface the server implements.
    • A client stub you can call methods on.
      service Greeter {
        rpc SayHello(HelloRequest) returns (HelloReply);
      }
                
      ⬇️
      • Server side:
        type GreeterServer interface {
            SayHello(context.Context, *HelloRequest) (*HelloReply, error)
        }
                                      
      • Client side:
        func (c *greeterClient) SayHello(ctx context.Context, in *HelloRequest, opts ...grpc.CallOption) (*HelloReply, error)
                                      



🛠 Tools Involved

  • protoc the Protocol Buffers compiler.
  • protoc-gen-go generates Go code for message types.
  • protoc-gen-go-grpc generates Go code for gRPC server and client stubs.



🧩 Summary

  • .proto = single source of truth.
  • Generates:
    • Message definitions (as Go structs).
    • gRPC service interfaces (for server).
    • gRPC client stubs (for calling methods).
  • Saves you from writing boilerplate — just implement or call!



Let me know if you want to walk through how the generated code looks or how to wire up a full project.

What does 'string name = 1;' mean?

Great question! That line:

string name = 1;

is a field declaration inside a Protocol Buffers (protobuf) message. Here's what each part means:




🧱 Breaking It Down

  • string - The data type of the field. In this case, a UTF-8 encoded string.
  • name - The field name. This becomes the field name in the generated code.
  • = 1 - The field number, which uniquely identifies the field in the message format.



🔢 Why the Field Number Matters

The = 1 is super important because protobuf uses it to:

  • Encode the field in a compact binary format.
  • Maintain backward and forward compatibility.

For example:

message HelloRequest {
  string name = 1;
  int32 age = 2;
}

You can change the field name in the future, but not the number (or things will break in the binary protocol).




🔍 In Go (after code generation)

message HelloRequest {
  string name = 1;
}

⬇️ becomes this in Go:

type HelloRequest struct {
    Name string `protobuf:"bytes,1,opt,name=name,proto3"`
}



🧠 TL;DR

  • string name = 1; defines a string field named name.
  • 1 is its unique ID in the binary wire format — don't reuse or renumber it lightly.
  • This design makes protobuf efficient and version-tolerant.



Where are 'pb.NewGreeterClient', 'pb.RegisterGreeterServer' and 'pb.UnimplementedGreeterServer' come from? How do I know that?

Awesome question — you're digging into the core of how gRPC and Protocol Buffers hook into Go code. Let’s unravel the mystery 🔍




Where do pb.NewGreeterClient, pb.RegisterGreeterServer, and pb.UnimplementedGreeterServer come from?

👉 They’re all auto-generated by the Protocol Buffers compiler (protoc) when you compile the .proto file with the right plugins.




📄 Your .proto file:

service Greeter {
  rpc SayHello (HelloRequest) returns (HelloReply);
}



⚙️ You run:

protoc --go_out=. --go-grpc_out=. hello.proto

This generates two files:

  • hello.pb.go — for messages (e.g., HelloRequest, HelloReply)
  • hello_grpc.pb.go — for gRPC service code



🎯 What's Inside hello_grpc.pb.go?

Here’s where your mystery functions/types live:

NewGreeterClient

Creates a client stub that talks to the Greeter service:

func NewGreeterClient(cc grpc.ClientConnInterface) GreeterClient

Usage:

c := pb.NewGreeterClient(conn)



RegisterGreeterServer

Registers your service implementation to a gRPC server:

func RegisterGreeterServer(s grpc.ServiceRegistrar, srv GreeterServer)

Usage:

pb.RegisterGreeterServer(grpcServer, &myGreeterServer{})



UnimplementedGreeterServer

A helper struct that implements all methods of GreeterServer with default behavior (e.g., "not implemented"):

type UnimplementedGreeterServer struct{}

Usage:

type server struct {
    pb.UnimplementedGreeterServer
}

This makes it easier to only implement the methods you want, without breaking the interface.




Let me know if you want to peek at what the generated code actually looks like, or if you want to customize it!

is NewGreeterClient is a convention base on the service Greeter?

Exactly! 💯

NewGreeterClient not a random name — it's generated based on the service name in your .proto file, and it follows a clear naming convention.




🧬 Here's the Convention:

If you define this in your .proto file:

service Greeter {
  rpc SayHello (HelloRequest) returns (HelloReply);
}

The protoc compiler + protoc-gen-go-grpc plugin will generate:

In .proto Generated Go Name Purpose
service Greeter NewGreeterClient() Factory function for client stub
RegisterGreeterServer() Registers service on gRPC server
GreeterServer interface Interface your server must implement
UnimplementedGreeterServer Default no-op implementation
GreeterClient interface Client interface with all RPCs



📦 So yes — it’s convention-driven

The prefix Greeter comes directly from your service Greeter.

If you renamed it to:

service ChatService { ... }

You'd get:

Generated


NewChatServiceClient()

RegisterChatServiceServer()

ChatServiceServer

etc...




🧠 TL;DR

✔️ New<ServiceName>Client is the pattern

✔️ Protobuf plugins generate it based on your .proto

✔️ No need to manually define these — just follow the .proto structure




Want to try renaming the service and see how the code changes? Or maybe you'd like to add another RPC method to Greeter and see what gets generated?

Yes, how to rename the service?

Nice! Renaming a gRPC service is super straightforward — you just need to update the service name in your .proto file, regenerate the code, and adjust your Go code accordingly.




📝 Step-by-Step: Renaming the gRPC Service

Let’s say your original .proto looks like this:

.proto

syntax = "proto3";

package hello;

option go_package = "example.com/hello/hello_pb";

service Greeter {
  rpc SayHello (HelloRequest) returns (HelloReply);
}

message HelloRequest {
  string name = 1;
}

message HelloReply {
  string message = 1;
}



🔁 Step 1: Rename the Service

Change Greeter to something else, like ChatService:

service ChatService {
  rpc SayHello (HelloRequest) returns (HelloReply);
}



⚙️ Step 2: Recompile the Proto File

Run this again to regenerate Go code:

protoc --go_out=. --go-grpc_out=. hello.proto

This will regenerate:

  • hello.pb.go (for messages)
  • hello_grpc.pb.go (for the new service)



🧬 Step 3: Update Your Go Code

You'll now have new symbols like:

New Name in Go What it Does
NewChatServiceClient() Creates a client
RegisterChatServiceServer() Registers your server implementation
ChatServiceServer Interface for your service
UnimplementedChatServiceServer Default base implementation

So update your Go code like:

server.go

type server struct {
    hello_pb.UnimplementedChatServiceServer
}

func (s *server) SayHello(ctx context.Context, req *hello_pb.HelloRequest) (*hello_pb.HelloReply, error) {
    return &hello_pb.HelloReply{Message: "Hi " + req.Name}, nil
}

func main() {
    ...
    hello_pb.RegisterChatServiceServer(grpcServer, &server{})
}

client.go

client := hello_pb.NewChatServiceClient(conn)
res, _ := client.SayHello(ctx, &hello_pb.HelloRequest{Name: "World"})



✅ Done!

Now your whole setup is using ChatService instead of Greeter.




Want to add another method to ChatService next — like SendMessage — and see how it fits into the server/client?

So, it looks like kind of bothering to renaming the service and it's content, because I have to re-compile the .proto file and change all the naming in my client side and server side code, right?

Yes, you're absolutely right! Renaming a service in gRPC, while not overly difficult, can indeed be a bit tedious because:

  1. You need to recompile the .proto file to regenerate the code (e.g., Go structs, client, and server stubs).
  2. You need to update the service name in all parts of your code that use the service, including:
    • The client code (e.g., NewGreeterClient becomes NewChatServiceClient).
    • The server code (e.g., RegisterGreeterServer becomes RegisterChatServiceServer).
    • Any references to the service in the code, such as function names or import paths.



🤔 Why Does This Happen?

  • gRPC and Protobuf rely heavily on naming conventions for generating client/server code. The names are embedded into the generated code, so when you rename a service, the entire generated code structure changes.
  • This is because gRPC relies on interfaces, and these interfaces are tied to the names you define in the .proto file. Renaming the service or method changes the method signatures, so the generated Go code has to be updated accordingly.



🧠 Summary

Renaming a service in gRPC isn't hard, but it does require you to:

  • Recompile the .proto file.
  • Update the client and server code to match the new names.

While it can be a little cumbersome, good practices like versioning and minimizing renaming can make it more manageable. If you need help streamlining your setup or automating parts of it, I’m happy to help!

Since gRPC is not an standard API, how do client and server developers communicate using API Docs like OpenAPI?

You're absolutely right that gRPC is not based on the traditional HTTP/REST architecture and does not have a standard like OpenAPI for defining API documentation. However, there are several ways that client and server developers can communicate and document gRPC APIs, even though it’s a different approach compared to RESTful APIs.

🛠 Ways to Document and Communicate gRPC APIs

  1. Protocol Buffers (.proto files) as the Source of Truth
    • The .proto file itself is the primary source of truth for a gRPC service. It defines the service, methods, and message structures. Both client and server developers rely on this file to understand how the system communicates.
    • Share .proto files between client and server developers. This file will describe all the service methods, request/response message types, and field details.
    • When updating the service or message definitions, it’s critical to ensure both sides are in sync. For example, version control (e.g., Git) can help track changes.
  2. gRPC API Documentation Generators Several tools can help auto-generate documentation for gRPC APIs, often inspired by OpenAPI. These tools allow you to generate API docs similar to what you'd get with OpenAPI, but tailored for gRPC.

    Popular Tools for gRPC Documentation:
    • gRPC-Gateway: This tool provides a way to expose your gRPC API as a RESTful service by automatically generating a REST API that calls your gRPC methods. With gRPC-Gateway, you can then use traditional tools like Swagger (OpenAPI) to document your REST API, which is backed by gRPC under the hood.
      Example: You can use gRPC-Gateway to expose your gRPC service as a RESTful API, and then document it using OpenAPI tools.
      Steps to use:
      • Define your .proto file with HTTP annotations.
      • Use gRPC-Gateway to generate the RESTful endpoints.
      • Use OpenAPI (Swagger) tools to generate the documentation from these RESTful endpoints.
    • Buf: Buf is a tool and ecosystem designed for working with Protocol Buffers. It includes a service called Buf Schema Registry that allows you to manage your .proto files in a central repository. It provides features for validating your .proto files, enforcing best practices, and sharing them across teams.
      Buf can also generate some level of documentation for gRPC services, allowing you to see and share the API schema in a human-readable format.
    • Protoc-Gen-Doc: This is a plugin for the protoc compiler that can generate HTML, Markdown, and other documentation formats directly from .proto files.
      Example:
      protoc --doc_out=docs/ --doc_opt=html,index.html hello.proto
      This will produce an HTML file with details about your gRPC service methods and message structures.
  3. This will produce an HTML file with details about your gRPC service methods and message structures.
    • Define your gRPC service in .proto.
    • Use gRPC-Gateway to generate REST endpoints based on your gRPC methods.
    • Document the REST API using Swagger/OpenAPI.
    • Clients interacting with the gRPC API can use the generated Swagger documentation to understand the API.
  4. Custom Documentation Tools Some teams build custom documentation solutions around .proto files. For example:
    • Markdown-based docs that manually document services and methods alongside .proto file definitions.
    • Internal wikis or documentation platforms that automatically pull in .proto file data and generate human-readable documents.
    • Tools that allow you to add custom annotations inside .proto files, which can then be extracted and turned into documentation.



🧑‍🤝‍🧑 How Developers Communicate Using gRPC API Docs

While gRPC doesn't have a universally accepted equivalent to OpenAPI, client and server developers typically work as follows:

  1. Shared .proto files: The .proto files are the most important communication tool. Server developers define the service, and client developers use them to generate client stubs.
    • When either side makes changes, they version control the .proto files and sync with the other side.
  2. Use of Documentation Tools:
    • Developers can generate documentation from .proto files using tools like Protoc-Gen-Doc or Buf.
    • REST API definitions (via gRPC-Gateway) can be documented using OpenAPI or Swagger, which gives developers familiar tools for understanding the API.
  3. Versioning and Change Management:
    • To handle breaking changes or updates, developers use semantic versioning and share updated .proto files. They might also document API changes in changelogs or using versioning in the .proto file itself.
  4. Integration with CI/CD:
    • The .proto files are often integrated into a CI/CD pipeline, where documentation tools can automatically regenerate and publish API documentation whenever there’s a change in the .proto files.



💡 Summary

  • The .proto file is the central piece for defining gRPC APIs, and it needs to be shared between client and server developers.
  • There are tools like gRPC-Gateway, Buf, and Protoc-Gen-Doc that can help you generate API documentation similar to OpenAPI, making it easier to communicate API changes and structure.
  • Although gRPC doesn’t have an exact OpenAPI equivalent, it’s possible to generate RESTful APIs and document them using OpenAPI by combining gRPC with tools like gRPC-Gateway.



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